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"and even RPG games"
"and even Role Playing Game games"

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Shhhhhhhhh

LOL

Absolutely awesome demo, can't wait till it's released! Made top 5 in the ranks!

dude i love psf and seeing this game makes me wonder,is it made with part of the base of psf

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At the time of writing, pressing ESC when remapping your controls will close the game and completely destroy your controls (everything is binded to "-1") and the only way I've found to fix the issue is deleting the Aurascope folder in appdata/local/.

Other than that, great little demo you have here! Had a lot of fun doing acrobatics.

This happened to me. Thank you for helping!

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Platformers in general have a special place in my heart but this loved up to every potential I had in my head when I went into it, especially as it's still in it's early stages. I'm very very much looking forward to seeing how this progresses and seeing how the world grows!!

Awesome!

Just saw your game on the itch.io channel. Congrats on being featured!

I haven't had the chance to play the demo yet. (to be fair, also Linux, lol)

But just looking at the footage on the feature video and your devlog, I have a few remarks...

First of all, the art is absolutely gorgeous! Also I can tell you've put a lot of effort into giving a lot of depth to the movement options available.

Having the weakest enemy in the game require two hits to kill is a bit bold from the perspective of a new player learning the ropes, but at the same time it depends on your target audience, and I see it introduces the combo feature which is cool.

Honestly the major gripe I could see myself having while playing this game is the aurascope build mode. It seems to take away from the flow. While watching the itch.io feature video, I noticed that the player started to jump in mid-air and then use the build mode to place tiles directly beneath them. Which made me think... why not just have that the default build mode? Have the aura cubes materialize directly beneath the player's feet, and save the mode switching for when precision is really needed. Maybe when crouch-sliding with the build key, you could materialize a bunch of cubes beneath you at once as you move.

It might even be possible to add a "flow" option to the bombs as well, with a parabolic trajectory. The trajectory could be displayed in the world. Perhaps the parabola varies in size periodically as you hold down a key. (also, I'm assuming you're trying to avoid using the mouse?)

Also, I wonder if the coins bounced more. Might be cool or really annoying.

proably gonna make a video on this

My only real concern about the game is that the jump-attack feels...off. Like the contact area isn't the width of my sprite, so I end up messing up the stomp attacks.

Just placed top 100 in my first run. This game is pretty good, poog even.

The lads and I like it.

This game is impressive. I have not had a game like this in a while where I actually got hooked to collecting stuff. So if your curious. I made a video. Check it out if you like.


I like this game so much, but sometimes the jump does not register correctly, meaning falling down some platforms and do some areas more time than necessery. The other thing that bugs me it's that I can't absorb blocks while jumping: If I can place them mid-air, why can't I remove them as well? Plus I can't re-unlock the speedrun mode in the demo, even after taking all the stars.
But, like I said, I like this game anyway.

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I'm in the top 13 and I'm proud :,v

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Will this be a paid product?  If so, will there be demos for us to try?

Like every good indie game, it will be paid in the end and have a free demo. At least that's what I'm assuming.