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Hey there. I tested out the main menu, and there are two things bothering me. The game doesn't seem to save information about switching to fullscreen mode. The second issue is more serious - the game imposes its own controls, generically. I'm okay with Xbox and PlayStation-specific impositions, but by also including generic impositions, the game is fundamentally unfriendly to profiler programs, making it also unfriendly to hundreds of controllers.

It´s so good this game, the pixel art is beautiful  :3

is this ever going to be a complete game or just a demo like this?

this is some really beautiful pixelwork!

awesome looking game! What engine did you use for it? Also, do you have ANY GoDot or GameMaker games?

I'm curious if a level designer for this game will be planned?

You mean level editor?

Yes, level editor

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